![]() Without Texture Filtering surfaces appear blurry, and image quality is significantly degraded. ![]() Texture Filtering, Anisotropic Filtering, and other similarly named options affect the sharpness of textures, especially those seen in the distance, on oblique angles, or on the sides of the screen. ![]() For those with more power, HBAO+ delivers a richer, more realistic image, though understandably costs an additional 4.5 frames per second. For consoles and low-power PCs, the efficient in-house Ambient Occlusion technique is an excellent option. Performance: In larger, more graphically intensive areas the Low-Ultra options cost between 1 and 3 frames per second to enable at 1920x1080, thanks to some nifty previous-frame reprojection and the use of Massive Entertainment's always-on Temporal Anti-Aliasing (more on that later). HBAO+ is equally adept at shadowing artificially-lit objects at night, helping bring out the detail in the statue and its surroundings.Īs the interactive comparisons and screenshots demonstrate, HBAO+ greatly improves upon the other in-game options, enabling even the smallest of details to be accurately shadowed. With the Sun streaking across the statue, HBAO+ provides an accurate approximation of shadowing, and in the background emphasizes that a sign was constructed of multiple slats, and that a toppled street lamp's shadow would be identical to the lamp itself. Whether the scene be full of garbage or looking out across a street, HBAO+ adds more realistic shadowing on, around and under objects, improving every inch of The Division. In The Division, the Ambient Occlusion option enables players to choose between five increasingly-better versions of Massive Entertainment's custom Ambient Occlusion technique, and our own HBAO+ effect.Īs you can see in our interactive comparisons below, HBAO+ delivers a much more accurate image compared to the Ultra option, which is itself a massive step up from "Off". ![]() Without Ambient Occlusion scenes look flat and unrealistic, and objects appear as if they're floating. The AO technique used and the quality of the implementation affects the shadowing's accuracy, and whether new shadows are formed when the level of occlusion is low. For a first look, check out the Tom Clancy's The Division Tech Trailer below:Īmbient Occlusion (AO) adds contact shadows where two surfaces or objects meet, and where an object blocks light from reaching another nearby game element. And of course, the resolution can be increased to 4K.įor detailed explanations of every NVIDIA visual enhancement, and demonstrations of their capabilities, keep reading. Specifically, PC players can enable NVIDIA HBAO+ Ambient Occlusion shadowing, NVIDIA Percentage Closer Soft Shadows (PCSS), NVIDIA Hybrid Frustum Traced Shadows (HFTS), NVIDIA G-SYNC, NVIDIA SLI, and NVIDIA Surround. The Division is a looker on all platforms, but on PC the bar is raised for open world games with settings that go to Ultra and beyond, and exclusive visual effects and features you won't find anywhere else. The Division PC-Exclusive Graphics Enhancements To discover the system you'll require for a maxed out experience, skip to our settings summary. This being the PC, you can of course crank many of the settings to Ultra, bolstering graphical fidelity further still. These settings deliver an excellent level of detail, and at 60 FPS it's a super smooth experience free from stuttering and stalls, translating to fluid, responsive gaming. Our NVIDIA Tom Clancy's The Division GPU Recommendations recommend gamers equip their systems with a GeForce GTX 970 for High-quality, 60 FPS gameplay at 1920x1080.
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